2008년 6월 9일 월요일

GDC 2008

이번 주 일요일 부터 다음 주 일요일까지 일주일 동안

미국 샌프란시스코에서 열리는 GDC 2008에 참여하게 됐다.


일정이 빡빡해서, 샌프란시스코 관광은 전혀 못할 것 같고,

일주일 내내, Conference 듣느라 진을 다 빼고 올 것 같은 예감이 든다.


일단 programming part만 간추려 봤는데, 아래 껄 다 듣는 다는 건 아니구..

Game Design Part를 한 두개 정도 골라서 들어봐야 겠다. 일본 콘솔게임 쪽으로 ㅋㅋ

문제는 Listening인데.. 과연 얼마나 버틸 수 있으려나.. -0-;;



 

2008.02.18

2008.02.19

2008.02.20

2008.02.21

2008.02.22

9 : 00
~ 10 : 00

Advanced
Visual
Effect
With
Direct3D


 West 2007 

Physics
For
Game
Programmer



 West 2008

Optimizing DirectX Rendering on Multi-Core Hardware Sponsored by Intel
( West 2001 )

The Art and Science of Lighting
( West 3020 )

Designing and Implementing a Dynamic Camera System
( West 3004 )

 

 

 

 

10 : 30
~ 11 : 30

Harnessing the Power of Multiple GPUs Sponsored by AMD
( West 3002 )

GPU Optimization with the Latest NVIDIA Performance Tools Sponsored by NVIDIA
( West 3003)

CRYSIS Next-Gen Effects
( West 2014 )

 

 

 

 

12 : 00
~ 1 : 00

Ultimate Graphics Performance for DirectX10 Hardware Sponsored by AMD
( West 3002 )

NVIDIA FX Composer 2: Shader Development Unleashed Sponsored by NVIDIA
( West 3003 )

The Technology of FINAL FANTASY
( North 135 )

 

 

 

 

1 : 00
~ 2 : 00

 

Dynamic Performance Profiling of C++ Code
( Station 4, 2rd Floor )

 

 

 

 

 

2 : 30
~ 3 : 30

Interactive Ray Tracing in Games Sponsored by Intel
( West 3016 )

Fast Water Simulation for Games Using Height Fields
( West 2009 )

Lightmap Compression
in HALO 3
( 2 : 30 ~ 2 : 50 )
( West 3004 )

 

 

The Art and Technology Behind Bioshock's Special Effects
( West 2001 )

Real-Time Depth-Buffer-Based Ambient Occlusion
( 2 : 50 ~ 3 : 10 )
( West 3004 )

 

 

 

Tamarin: A Free, Fast, Open Scripting Runtime
( 3 : 10 ~ 3 : 30 )
( West 3020 )

 

 

 

 

4 : 00
~ 5 : 00

Advanced Skin Rendering in NVIDIA's Human Head Demo Sponsored by NVIDIA
( West 3003 )

Lighting and Material of HALO 3
( West 2004 )

 

 

Tesselation in a Low Poly World Sponsored by AMD
( West 3002 )

 

 

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